Today I learned this. Camera tracking. Basically it is a very simple thing. I select points on the first frame of the video, Blender tries to track those points. After that it sets up a 3D environment for the video. Aaaand it is really good in tracking.
This is my first attempt:
As you can see I used my Sburb logo for this little test. The reason for that it is much better than the Blender monkey head. The low poly count helps me to render it fast. I am really happy with this, one of my best "first attempts".