The competition is over. I didn't win. But I am proud of this work as I learned a lot from it.New knowledge:
-Using Blender internal for glass material (I simply don't have computing power to use cycles for images like this one)
-Figured out what IOR values are.
-Modelling bottles, mini nuke, caps, bullets and Mister Handy and his saw.
-Using normal / bump map
-Using composite nodes for depth of field, camera effects etc. (this is my node system: [link]
)You can check out the competition site: [link]Textures:
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